Sparring Match
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Sparring Match
[[ooc: We're just gonna go with a very basic practice battle here so everyone will get the gist of how battle works. For convenience I'm posting the battle calculations. ]]
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Formulas [I.i]
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Total Might = Weapon’s Might + Unit’s Str/Mag
Damage = Total Might – Enemy’s Def/Res
Attack Speed [AS] = [Speed] *2
Evasion [Eva] = Attack Speed + Luck + Terrain Bonuses (see III.iv)
Accuracy [Acc] = Weapon’s Hit + (Skill*2) + (Luck/2)
Hit Rate [Hit] = Unit’s Accuracy – Enemy’s Evasion
Critical Rate [Crit] = (Skill/2) + Weapon’s Crit
Dodge [Ddg] = Luck + Misc. Bonuses (skills, etc.)
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Martine Baalen vs. Wilhelm Baalenfontein
Base Weaponry
Weapon/Might/Hit/Crit/Weight/Range/
Iron Lance/7/70%/0%/8/1
Iron sword/5/90%/0%/7/1
====================================================================
Combatants will start at:
Mar Grave Martine (D9)
Count Wilhelm (I9)
====================================================================
Formulas [I.i]
====================================================================
Total Might = Weapon’s Might + Unit’s Str/Mag
Damage = Total Might – Enemy’s Def/Res
Attack Speed [AS] = [Speed] *2
Evasion [Eva] = Attack Speed + Luck + Terrain Bonuses (see III.iv)
Accuracy [Acc] = Weapon’s Hit + (Skill*2) + (Luck/2)
Hit Rate [Hit] = Unit’s Accuracy – Enemy’s Evasion
Critical Rate [Crit] = (Skill/2) + Weapon’s Crit
Dodge [Ddg] = Luck + Misc. Bonuses (skills, etc.)
====================================================================

Martine Baalen vs. Wilhelm Baalenfontein
Base Weaponry
Weapon/Might/Hit/Crit/Weight/Range/
Iron Lance/7/70%/0%/8/1
Iron sword/5/90%/0%/7/1
====================================================================
Combatants will start at:
Mar Grave Martine (D9)
Count Wilhelm (I9)
Re: Sparring Match
[[OOC: We're cutting out the roleplay part of this... for now. Action posts only ]]
Action: Martine moves to H9, and attacks with equipped weapon (Iron Sword)
[Hit Rate = Martine's Acc(155) - Wilhelm's Eva(49); Hit - 106%/ Crit rate = Martine's Crit(20%) - Wilhelm's Dodge(7%); Crit - 13% ]
Using a d100 dice for percentages, user must:
To Hit: Must Roll higher than a '0'
[106% is a guaranteed hit, otherwise the user would have to roll higher than (100-User's current Hit Rate)]
To Crit: Must roll higher than '87'
[User has to roll higher than (100-User's current Crit Rate)]
[Martine gets to double attack because his Attack Speed (AS:50) is 8 points higher than that of Wilhelm's (AS:42)]
Action: Martine moves to H9, and attacks with equipped weapon (Iron Sword)
[Hit Rate = Martine's Acc(155) - Wilhelm's Eva(49); Hit - 106%/ Crit rate = Martine's Crit(20%) - Wilhelm's Dodge(7%); Crit - 13% ]
Using a d100 dice for percentages, user must:
To Hit: Must Roll higher than a '0'
[106% is a guaranteed hit, otherwise the user would have to roll higher than (100-User's current Hit Rate)]
To Crit: Must roll higher than '87'
[User has to roll higher than (100-User's current Crit Rate)]
[Martine gets to double attack because his Attack Speed (AS:50) is 8 points higher than that of Wilhelm's (AS:42)]
Last edited by Enigma on Sat Aug 23, 2008 11:48 pm; edited 2 times in total
Re: Sparring Match
The member 'Enigma' has done the following action : Dice rolls
'd100' : 96, 94, 74, 39
[Using the results respectively (hit,crit,hit,crit), ->]
First Attack:
[96; Successful Hit]
[User's Might (31) - Opponent's Def(21)= 10]
[94: Critical Hit: Triple Damage]
[First Attack: 30 Damage]
Second Attack:
[74: Successful Hit]
[User's Might (31) - Opponent's Def(21)= 10]
[39: Critical Hit: N/A]
[Total Damage = 40 ]
<Enigma Speaking: Normally we would be using Invisiblecastle.com for the dice rolls, but... the server is down. -___-' We'll make another practice fight thread later as a tutorial on how to use invisiblecastle.com along with the battle system.>
'd100' : 96, 94, 74, 39
[Using the results respectively (hit,crit,hit,crit), ->]
First Attack:
[96; Successful Hit]
[User's Might (31) - Opponent's Def(21)= 10]
[94: Critical Hit: Triple Damage]
[First Attack: 30 Damage]
Second Attack:
[74: Successful Hit]
[User's Might (31) - Opponent's Def(21)= 10]
[39: Critical Hit: N/A]
[Total Damage = 40 ]
<Enigma Speaking: Normally we would be using Invisiblecastle.com for the dice rolls, but... the server is down. -___-' We'll make another practice fight thread later as a tutorial on how to use invisiblecastle.com along with the battle system.>
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